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WEEK 2_Sideways Stories From Wayside School_February2015

Book: Sideways Stories from Wayside School By: Louis Sachar

Ages: Kindergarten – 3rd grade

Duration: 4-week program (1hr 15mn/meeting)

Theme: School/Short Stories

Synopsis: This program is designed to take children on a 4-week journey through a series of short stories and participate in related activities. This program encorporates both crafts and activities. Each meeting is divided into walk-in activity time, reading, crafts/games, and snacks.

Week 2:

At a Glance:

  • Color and decorate a story that will be added to our very own Sideways School

  • Read Joe and Sharie

  • ​Play vocab game during reading

  • Play a counting guessing game

  • Earn stickers for apple hats

  • Snack​

  • ​Apple Jacks Cereal

Provided materials:

Walk-in Activity: Create a Sideways School

As participants arrive, let each child choose a blank story cut from construction paper. (See "Building Story Template" in the above list of provided materials.)

Cut out a selection of small items from magazines like toys, chairs, electronics (watch faces make nice clocks), and let participants choose 4 magazine cutouts to paste into their room. Anything else they would like to add to their room can be drawn.

I made the goal of this activity to encourage students to make up a story about what is happening in their picture. Each participant had to tell us about his/her picture before we could hang it up. Make sure their name is on the back of their story and choose a designated place on the wall to start stacking their stories.

Reading: Joe, and Sharie

Vocab List:

  • Lucky

  • Overcoat

  • Arithmetic

  • Snore

  • Exceptionally

Vocab Game:

Choose at least as many words from the above list as there are participants before reading. Display the words near the reading area.

One-by-one, explain the definitions of each word.

Instruct participants to raise their hand if they hear one of these words during the reading. When a child correctly identifies a word has been used, he/she earns a sticker for his/her apple hat! (These are to be made during the next activity.)

Then, pull the word off of the display and drop it into a bucket.

At the end of the reading, let each child take turns pulling a word from the bucket. If he/she can remember the definition of that word, he/she earns another sticker for the apple hat!

Occasionally there would be a word leftover in the bucket. In this case, I would read the word and the first person to raise a hand would be called on to give the definition and earn another sticker.

Activity I: Counting Guessing Game

  • Fill jars and vases of all sizes and shapes with various small objects

and display them somewhere.

  • Make sure to count EXACTLY how many items are in each container and record

that number so you will remember it later

  • Pass out a Guessing Notebook (see materials list above) and a pencil to each participant

  • Invite the students to walk around the area where the containers are displayed and study the containers.

  • Each student should write down the number of items he/she guesses is in each contanier on the respective page of his/her notebook.

(We went through each container, as a group, one at a time.)

  • Record each guess on a board so all can see.

  • When all guesses are in, reveal the answers.

  • The student that guesses the closest earns a sticker for his/her apple hat!

Activity II: Hi Ho Apple-O!

Preparation:

  • Print out copies of the "Hi Ho Apple-O Board Game Template" from the above "provided materials" list onto cardstock.

  • Print out and assemble the "Cube Template" with cardstock.

  • Print the "Dice Images" and glue them to random sides of the cube.

Game Play:

Give one board to each player seated in a circle.

Pour a pile of "apples" in the center of the group. (I used the buttons from the guessing game as apples)

Choose a participant to start. That participant rolls the dice and performs the following actions:

  • 1 = place 1 apple from the pile on a circle on his/her apple tree board

  • 2 = place 2 apples from the pile on circles on his/her apple tree board

  • 3 = place 3 apples from the pile on circles on his/her apple tree board

  • bunny = lose an apple! Take an apple from his/her tree and put it back in the center pile.

  • horse = lose an apple! Take an apple from his/her tree and put it back in the center pile.

  • windy tree = lose ALL apples! Put ALL his/her apples from the tree back into the center pile.

The first participant to collect 10 apples, wins!

Snack: Apple Jacks and juice

  • A simple snack today staying true to the first story's theme - apples

**NOTE: Be sure to ask parents in advance about any special dietary needs their children might have.

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